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Triangular Pyramid Volume Calculator

Volume of a tetrahedron (triangular pyramid) from base area, three base edges (Heron's formula), base edge plus triangle height, or a regular tetrahedron's edge length. Also returns slant height and lateral and total surface area where derivable.

Triangular pyramid volume
What do you know?

All four faces are congruent equilateral triangles of edge length a.

All six edges share this length in a regular tetrahedron.

Every dimension must be a positive number up to 100,000. Heron's formula needs the three base edges to obey the triangle inequality (each side strictly less than the sum of the other two).

Volume

14.7314 cu units

Base area

10.8253 sq units

Pyramid height

4.0825 units

Slant height (apex to mid-edge)

4.3301 units

Regular tetrahedron

Yes (all 4 faces equilateral)

Lateral surface area

32.476 sq units

Total surface area

43.3013 sq units

Formula used: V = a^3 / (6 * sqrt(2)) for a regular tetrahedron

Frequently Asked Questions about the Triangular Pyramid Volume Calculator

What is the volume formula for any pyramid?
V = (1/3) * baseArea * height, where the height is the perpendicular distance from the apex to the base plane. The same 1/3 factor and same formula apply to every pyramid (triangular, square, pentagonal) and to every cone (which is a pyramid with a circular base in the limit). The base shape determines how you compute baseArea (Heron's formula for a triangle from three sides, 0.5 * b * h for a triangle from base and height, side^2 for a square, pi * r^2 for a circle), but everything after baseArea is identical. That is what makes the pyramid family worth memorizing as a single rule rather than as a stack of shape-specific formulas.
Is there a closed-form formula for a regular tetrahedron's volume?
Yes. A regular tetrahedron has all four faces as congruent equilateral triangles of edge length a, and its volume is V = a^3 / (6 * sqrt(2)), which is roughly a^3 / 8.485. The apex sits a height of a * sqrt(2/3) (equivalently a * sqrt(6) / 3) above the centroid of the base, and the total surface area is sqrt(3) * a^2 (four equilateral faces of area sqrt(3)/4 * a^2 each). If you only have a regular tetrahedron's edge length, the calculator skips the general (1/3) * baseArea * height path and applies these closed forms directly.
Why does Heron's formula reject some side combinations as invalid?
Because not every set of three positive numbers can form a real triangle. The triangle inequality requires every side to be strictly less than the sum of the other two. Sides like 1, 2, 5 fail (1 + 2 = 3, well under 5), so no triangle exists and the base area would come out as the square root of a negative number under the radical. Even the borderline case 1, 2, 3 (where 1 + 2 = 3 exactly) is degenerate, producing a collapsed line with zero area and therefore zero pyramid volume. The calculator filters both cases out and returns no result rather than displaying an imaginary or zero volume.
What is the difference between slant height and pyramid height?
Pyramid height is the perpendicular drop from the apex straight down to the base plane. Slant height is the sloped distance from the apex along a lateral face to the midpoint of a base edge. They form the two legs of a right triangle whose third leg is the perpendicular distance from the base's center (specifically the incenter, for a right pyramid) to that edge. Volume only uses the pyramid height, since (1/3) * baseArea * height is a vertical-stack integral. Lateral surface area uses the slant height, because each triangular face's area is 0.5 * base edge * slant. Confusing the two underestimates surface area whenever the pyramid is shallow (slant much longer than the vertical drop).
Where does the 1/3 in the pyramid volume formula actually come from?
From integrating the cross-sectional area along the apex-to-base axis. A pyramid is self-similar in horizontal slices: if you slice it parallel to the base at height z above the base, the slice is a scaled copy of the base with linear scale (h - z) / h, so its area is baseArea * ((h - z) / h)^2. Integrating that from 0 to h gives baseArea * h / 3. The 1/3 is exactly the integral of x^2 from 0 to 1, which equals 1/3. The result depends only on the self-similar scaling, not on the shape of the base, which is why the same 1/3 also appears in the cone volume formula and works for any pyramidal solid (square, hexagonal, oblique, irregular).

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